Community-Event by CnC-Community.de:

Update von Apoc zum Patch 1.06

gersultan • Tue 03 im Jul, 2007[21:26 GMT]
Tiberium Wars
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Apoc, EA Community Manager bei EA-LA (EA-Los Angeles), hat auf dem offiziellem Forum einen Statusbericht zum Patch 1.06 und zur kommenden Entwicklung bei Tiberium Wars veröffentlicht:
Hey guys,

It seems that our news and updates are not traveling fast enough amongst the community, so here is somewhat of a condensed update on the latest support happenings straight from your official Community Manager. I'd like to note that all of this I have said in recent threads on these boards and others:

-Patch 1.06 is not releasing this week but is looking good for soon after. The patch is locked, no more changes, and we're just hammering out one more bug fix in it. We will also fast track this patch through our normal approval process given that it is much smaller in size and high in importance. The reason for no release this week is largely due to the shortened work week from the 4th of July USA holiday tomorrow. Some of us, myself included will be working Thursday/Friday, but numerous key resources we need for a patch release will be in and out of office. I will not commit to an exact release date/time until I have as close to 100% confidence as possible
-Patch 1.06 will fix the invincibility exploit, the Nod Cloaking Field power money bug, and add extensive code to helping us track disconnector frequency so we can appropriately suspend and ban player accounts for disconnecting frequently. The patch also addresses a few other minor issues that are likely unnoticeable to you, the user.

-On the cheating front, we are actively pursuing those caught using cheating programs and are sending out warning messages. If the warning is not complied with, then a second offense will warrant a permanent account ban.

-The MOD SDK will be released with Patch 1.07, a patch which is already in the works. We have to make code changes to the game to make it compatible with the MOD SDK and thus a patch is needed. This is why the MOD SDK has not been released yet. We did not do this for Patch 1.06 because the MOD SDK is still getting a few last touches to it. Our goal is to release patch 1.07 in a less than usual time. We know this is critical because the MOD SDK's functionality depends on it and the community is desperately desiring the MOD SDK. This is our next highest priority after 1.06. I will keep you posted on a release time frame, we do not want this to take longer than necessary which is why we are already working on 1.07 and the MOD SDK itself is nearly complete.

-The Ladder Reset did not occur with patch 1.05 largely impart due to this latest invincibility exploit and not having the proper disconnect frequency code included in time. Our aim right now is to reset shortly after patch 1.06 deploys and get our summer ladder season kicked off officially. I am currently working on a 1st season plan which i've been doing a lot of research on, and especially how various other RTS games have handled seasonal ladder play (there are only a few who have). We know a ladder reset is critical and imminent and I can assure you that it is also amongst our highest priorities right now. We want to make sure the ladder reset is done right and done with our summer ladder season heading in to motion.


Those are the most immediate updates to keep your C&C 3 blood pumping. I am going to lock this thread as to make it only an update posting. We are definitely here and listening so feel free to start a thread and provide comments.

If necessary, I will unlock this thread and you can comment here but I think as most people have noted recently, having just a simple update like this is more than welcome.

Thanks,
APOC

p.s. - I will do my best to answer any and all threads directed at me, but please do not exploit this on the boards as its not always the best or fairest way to get an answer. But, I will do my best :o)

Your Community Manager


Auf dem United-Forum findet sich eine Übersetzung dazu:
Hey Leute,

Es scheint als würden unsere News und Updates nicht schnell genug durch die Community gehen, also ist hier sowas wie eine Zusammenfassung der letzten Support ereignisse direkt von eurem community Manager. Ich möchte erwähnen das ich all das hier bereits in anderen threads auf diesem und anderen Boards geschrieben habe:

- Patch 1.06 wird nicht diese Woche erscheinen, aber es sieht gut aus für die Zeit danach. Der Patch ist fertig, keine weiteren änderungen, und wir hauten sogar noch nen weiteren BugFix rein. Wir werden außerdem den Patch schnell durch unsere Qualitätskontrolle bringen, da er klein und wichtig ist. Der Grund für das späte Erscheinen ist hauptsächlich wegen der verkürzten Arbeitswoche aufgrund des 4. Julies morgen (amerikanischer Feiertag, independence Day). ... weiterlesen auf dem United-Forum ...


Kurz zusammengefasst:
  • Patch 1.06 nicht diese Woche, genaues Datum kann noch nicht genannt werden
  • Fix vom Unverwundbarkeits- und Tarnfeldbug
  • Code zum Aufspüren von Disconnectern wird eingefügt
  • Mod SDK mit Patch 1.07, weil dazu Programmcode geändert werden muss
  • Reset der Ladder kurz nach dem Release von Patch 1.06

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