ein Ausschnitt
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<[Admin]Cobby> [19:06] *chezzyman* is generals like all the other cnc games in terms of gameplay?Heh, oddly enough...yes! Dustin, the lead designer and I were talking about how surprised we were at how much it plays like C&Cs of old. Particularly, of course, RA2. We made a lot of changes so that has been a real eye opener. Hopefully we`ve been able to learn from our past titles and will be able to apply these learnings to Generals I know we already have next
<[Admin]Cobby> [19:06] *theb0tt0mline* Have you (and if so what) gained any ideas from other non-C&C RTS games for Generals?Absolutely. We have some great competitors out there and we try to learn from their mistakes & successes - as I`m sure they do us. Either way, there`s plenty of room for us all to be successful. Each RTS for the "BIG 3" has its own flavor and emphasis..which is great for gamers! Specifics and ideas we`ve gained include multiplayer polish, GUI enhancements, etc I think we learned the most from just playing RA2 next After release
<[Admin]Cobby> [19:06] *LuckieGeneralsWorld* _Is there anything special about the garrisoned buildings in the game?Congrats to gimpy! He just won the first slot in our multiplayer test! WTG Bud! Right now they`re pretty much like RA2 except you can put anyone inside With our new command bar style you can click on a building to deploy who you want rather than having them all pop out That means you can have anti air, anti infantry, anti tank combos which make them even more strategic next
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Das komplette Chatlog als Textfile habe ich für euch fertig gemacht :cool::)
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