Harvard auf dem offiziellen Generals Board:
Dear C&C Generals players,
We have fixed the remaining issue (was a logging in problem exclusive to 1.5 but not present in previous patches) and are wrapping up testing.
We`ve put it through the ringer and should be ready to release very early next week. It looks to be Monday but we`re doing further testing and it is possible it`ll be delayed if something unforeseen pops up. We don`t expect any problems though.
Thanks for your patience. We`re working hard for you and will continue to watch the boards, etc. We`ll keep you posted with any plan changes.
1. STAT RECORDING INACCURACY: Made sure the online stats are tracked correctly. Initial disconnecting players will be tracked and wins/losses will be correctly tabulated. One note to remember: At the Disconnect Voting screen players MUST wait for the count down to finish. A player that exits this screen before the count down is done will receive a disconnect. Also, the voting button has been removed from any 2 player game Disconnect Screen.
2. US BARRACKS EXPLOIT: Lowered the number of Rangers that appear after a US Barracks is destroyed.
3. BUGGY MISSILE TRACKING AFTER UPGRADE: Made sure the missiles continue tracking targets after the player upgrades the Rocket Buggy.
4. RELOADING COMANCHES, ROCKET BUGGIES: Made sure the Rocket Buggy and the Comanches can reload reliably.
5. GLA FAST BUILD BUG: Fixed exploit that allowed multiple Workers to speed structure build times.
6. DOUBLE PLANE WEAPONS CAUSE INCORRECT DAMAGE (All planes): Made sure that targets take damage correctly when multiple ordinances hit a target simultaneously.
7. SOME USERS ARE SEEN IN THE WRONG GAME LOBBIES: Fixed this so that ?phantom? users wouldn?t be seen in misc. lobbies.
8. COMP STOMPS ADD TO RANKINGS/STATS FIX: We no longer allow stats additions if there is a computer opponent involved in an online game. A comp stomp is considered a null game (but fun!)
9. GENERAL BALANCING ISSUES:
? Bug fixed in MiG damage code where upgraded napalm did too much damage to targets.
? GLA Bomb truck health up from 220 to 250.
? Worker health up from 100 to 140.
? Tunnel Network gun damage increased from 10 per shot to 15 per shot.
? Overlord build time increased from 20 to 25 seconds.
? Scorpion Tank now builds in 10 seconds instead of 14.
? GLA Arms Dealer build up time decreased from 50 to 40 seconds (ini seconds, not game seconds.)
? Tunnel Network Build Time improved from 20 seconds to 15 seconds (ini seconds, not game seconds.)
[ March 28, 2003, 08:29 PM: Message edited by: Harvard-EAP ]
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Harvard Bonin
Producer
Command & Conquer Generals
Electronic Arts
Kommentare
Kommentar von PiN.
die deppen haetten alles ma so lassen solln wie am ersten tach, da war allet ok und nu SCHEISSE is ( GLa sind viel zu schwach geworden)von den andern sachen ( wins werden als disconnect gewertet usw. ma ganz zu schweigen)
SCHEISS EA
Kommentar von Chrisser.
Kommentar von PsYcHo.
Naja bin gespannt ob er am Montag schon da ist...